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Shattered pixel dungeon
Shattered pixel dungeon













shattered pixel dungeon shattered pixel dungeon

I first discovered it on a flight back from GDC in 2014, thinking I'd give it a quick go, and then spending most of the ten hours in the air failing to get any further than level 4. It will definitely be edging toward a hundred of them. I dread to imagine how many hours I've spent playing the game on my phone and tablet. There are shops every five levels, there's the always-pressing need to pick up food to stave off hunger, and there's the constant danger of traps to avoid. Ridiculous.) In between there are enemies, equipment, hidden rooms (meaning you'll always want to be hitting 'S' to discover doors in the walls, weighed against the time it uses up to do so), and boss fights. (Who are these madduns who design their dungeons with staircases in different locations for each floor? For starters, it's enormously impractical, but it would also be exceedingly more expensive. The focus is on exploration, revealing each level and searching for the downward stairs. You pick one of four classes - Warrior, Mage, Rogue and Huntress (the last of which is unlocked) - and then begin moving around the top-down 2D dungeons, killing rats and crabs, gathering potions, scrolls and seeds, and descending, always descending. Pixel Dungeon is the most refined and minimalised of rogue-lites, and yet absolutely compelling and surprisingly deep.

shattered pixel dungeon

But what's this popping up, unannounced, in the Steam new releases? It's Pixel Dungeon, rebuilt and perfected for returning to my desktop computing machine! Here's wot I think:

#SHATTERED PIXEL DUNGEON PORTABLE#

But until now its modern versions being confined to my portable telephone has precluded declaring said delight in the hallowed halls of PC gaming. Oh happy day! There is no roguelite I've played more of, nor enjoyed more, than Pixel Dungeon.















Shattered pixel dungeon